Taz and Arcjec: Click quizzical squiggle button.


INTRODUCTION.

Welcome.

If you and your party have not yet named your game, it is suggested that you take this action as soon as possible for convenient communication measures. This game is based on allowing you to decide how to play it. Without your unique input, the point of this game would become moot. Though there are still specific systems in place.

This is an introduction to your game, how it works, and what you will need to do in order to survive.

If you are a SERVER player, your job is to help your client progress into a separate area known as THE MEDIUM and divert them from DANGER. If you are a CLIENT, please be sure to return once you become a server to look over these rules more properly. You will know once your screen changes from its holding position to a view of your client.

If you are reading this, then you are already connected to the game’s UI and have been given a server/client connection. By the time this game has been installed, a series of meteors have begun to fall based on the number of players in your game session. This part of the game is a tutorial, designed to show you all you need to know about evading these meteors and beginning the game proper.

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CLIENT INFORMATION.

The top left area of the screen shows you all of your client’s CURRENT INFORMATION. All player icons and associated colors are pulled from each individual’s chat client of choice.

Presented to you in this section is access to your client’s PLAYER PROFILE and current IN-GAME LEVEL. These give you basic important stats and bits of flexible information regarding your client. Underneath, you will find three small bars which show in order: Your client’s experience (gold), event timer (blue) and current goal progress (white). Each of these bars can be hovered over to give more exact information. The large green bar at the bottom of this section represents your client’s HEALTH POINTS. If drained completely, the player has PERISHED.

At this stage, keeping an eye on the timer specifically is imperative. If the timer runs out completely during the entry process, the client will DIE in the meteor impact. You must make sure this does not happen, or else your game will not play as intended and could potentially have unforeseen consequences of an intangible nature for your planet and any who do happen to make it into THE MEDIUM.

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SERVER INFORMATION/PLAYER NAVIGATION.

As the server, your icon and health vial works in the exact same manner as the client’s. For complete control, the server player has access to a variety of CAMERA NAVIGATION TOOLS, including DIRECTIONAL navigation, CAMERA ROTATION, ZOOM, and a CLIENT LOCATOR. The locator, if pressed, will automatically move your camera to center around your client, ensuring you are always able to find them when necessary.

PARTY

On the left of the screen there is a lone arrow. Opening this arrow will cause a section of your screen to be covered by THE REST OF YOUR PARTY'S HEALTH AND PLAYER PROFILES with the exception of the current playing CLIENT and SERVER already displayed above.

You will not be able to access their player profile until they have established connection.

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TOOLBAR.

At the bottom of the UI, you will find a set of buttons each with varying functions. They are as follows:

======> Menu
======> Help/ Tutorial. (You are here)
======> Trading Center
======> Profile
======> Chat Client
======> Experience Bar/ Level
======> Crafting
======> Inventory

Many parts of this interface can only be truly understood through proper use of its functions. The icon you pressed to open this tutorial will provide you with further help and unlocked information as you progress through the game. Your personal profile will present to you the same bits of information as your client’s, dealing with yourself instead.

You and your fellow players will begin to level up once entering The Medium. You will gain levels by completing objectives, tasks, and quests. As well as killing various enemies, receiving currency, powerful acts of heroism and gaining ACHIEVEMENTS.

All players begin at Level 1, and each player’s level will represent them differently.  MAX LEVEL can only be obtained through a SPECIFIC METHOD involving intricate processes that will be revealed to you at a later time.


Your crafting and inventory windows will be used periodically. Any items you or your client personally gain or create can be viewed and accessed from your inventory, as well as any currency you may earn. The crafting window will allow you to create new items using various earned materials in order to better your experience and chances of survival. Your first task in this game will involve these two windows as you must use the crafting window to create your means of allowing your client to escape their approaching demise.

You may click and arrange the icons on the left side of your toolbar to your liking once you have entered The Medium. Depending on how you play, new features may be added to the game in addition to default options.


Your chosen client for your party is SKORPE. There is no changing of this option once it is set. Please do not attempt to switch your communication hub, as it may lead you to lose contact with other players.

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EPILOGUE.

This concludes your explanation of the game’s UI and general tutorial on how to allow your client to enter The Medium.

Please, proceed with haste and caution; cause minimal damage, and make sure you are alive to see your way out.

Good Luck.

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